WorldRecon: Generative Multi-View
Mesh Reconstruction for Large-Scale 3D World

Mengchen Zhang1,2 Yang Li2 Chunshi Wang1,2 Tong Wu3 Chunchao Guo2

1 Zhejiang University 2 Tencent 3 Fudan University

WorldRecon reconstructs complete, scene-scale meshes with PBR materials from unposed multi-view RGB images, generalizing across real-world captures, synthetic scenes, and generated videos.

Abstract

Reconstructing complete, high-quality meshes of large-scale scenes from unposed multi-view images requires faithful geometric grounding while plausibly completing surfaces that are unobserved or only sparsely captured. We present WorldRecon, a generative multi-view reconstruction framework for recovering complete, large-scale 3D scene meshes from unposed RGB images. WorldRecon uses a coarse, noisy global point cloud and camera poses estimated from the input images by a reconstruction model as a global scaffold for whole-scene generation and partitions it into overlapping spatial blocks. To robustly leverage these imperfect geometric priors, we equip the native 3D generative model TRELLIS.2 with a dedicated reconstruction-based conditioning architecture that generates each block from its local point-cloud crop and block-relevant image observations, producing sparse structure, detailed geometry, and PBR materials. To maintain scene-level coherence, we introduce neighbour-aware latent inpainting and a causal world-generation procedure that propagates structural, geometric, and material context across overlapping blocks. Together, these designs scale multi-view generative reconstruction to large-scale scenes, yielding coherent, unified meshes. Extensive experiments demonstrate that WorldRecon achieves state-of-the-art reconstruction performance, reducing Chamfer distance by 14.9% and 43.1% while improving F-score by 17.3% and 12.0% over the strongest baselines on synthetic and real-world indoor scenes, respectively, thereby demonstrating faithful and complete generative reconstruction as well as strong sim-to-real generalization.

Method Overview

WorldRecon reconstructs complete scene meshes from unposed multi-view RGB images.

Reconstruction-Based Generation

Reconstruction-Based Generation. For each block, DINOv3 image tokens and Plucker-ray camera tokens are fused into fixed-length multi-view tokens, while a point-cloud encoder extracts geometric tokens. Three cascaded reconstruction-based flow models progressively generate the sparse structure, detailed geometry, and PBR materials, which are robust to noisy point clouds and inaccurate camera poses.

World Generation Pipeline

World Generation Pipeline. Guided by a global point-cloud scaffold, WorldRecon completes sparse structure across overlapping blocks, then generates geometry and PBR materials in the same causal order. Neighbour-aware latent inpainting and overlap blending produce a coherent scene mesh.
00:43 · 1440 × 1080 · 30 fps Download video

Qualitative Comparison

More complete surfaces and consistent geometry from the same visual observations.

Comparison with baselines. WorldRecon produces more complete, geometrically consistent meshes with fewer fragmented artifacts across synthetic and real-world indoor scenes.

Quantitative Results

Evaluation on 30 synthetic scenes from 3D-FRONT and 30 real-world scenes from ScanNet++.

3D-FRONT: evaluation on 30 synthetic indoor scenes
Method 3D Geometry Coverage Depth Normal
CD ↓ F-score ↑ NC ↑ Complete. ↑ RMSE ↓ AbsRel ↓ LPIPS ↓ CLIP ↑ Angular ↓ LPIPS ↓ CLIP ↑
30 synthetic indoor scenes from 3D-FRONT.Best in bold; second-best underlined.

Large-Scale Scene Reconstruction

Causal world generation extends reconstruction to coherent, multi-room environments.

Comparison with Agentic Baseline

Given the same 32 views, WorldRecon preserves scene layout and object detail more faithfully than the agent baseline.

Scene Reconstruction Results

Complete scene meshes from synthetic images, real-world captures, and generated videos.

Input Views

32 views

Reconstructed Mesh

Interior Views

Geometry
Surface normals
Depth
Relighting
View 1 / 4

Citation

BibTeX
@misc{zhang2026worldrecongenerativemultiviewmesh,
  title         = {WorldRecon: Generative Multi-View Mesh Reconstruction for Large-Scale 3D World},
  author        = {Mengchen Zhang and Yang Li and Chunshi Wang and Tong Wu and Chunchao Guo},
  year          = {2026},
  eprint        = {2610.18846},
  archivePrefix = {arXiv},
  primaryClass  = {cs.CV},
  url           = {https://arxiv.org/abs/2610.18846}
}