WorldRecon: Generative Multi-View
Mesh Reconstruction for Large-Scale 3D World
1 Zhejiang University 2 Tencent 3 Fudan University
Abstract
Reconstructing complete, high-quality meshes of large-scale scenes from unposed multi-view images requires faithful geometric grounding while plausibly completing surfaces that are unobserved or only sparsely captured. We present WorldRecon, a generative multi-view reconstruction framework for recovering complete, large-scale 3D scene meshes from unposed RGB images. WorldRecon uses a coarse, noisy global point cloud and camera poses estimated from the input images by a reconstruction model as a global scaffold for whole-scene generation and partitions it into overlapping spatial blocks. To robustly leverage these imperfect geometric priors, we equip the native 3D generative model TRELLIS.2 with a dedicated reconstruction-based conditioning architecture that generates each block from its local point-cloud crop and block-relevant image observations, producing sparse structure, detailed geometry, and PBR materials. To maintain scene-level coherence, we introduce neighbour-aware latent inpainting and a causal world-generation procedure that propagates structural, geometric, and material context across overlapping blocks. Together, these designs scale multi-view generative reconstruction to large-scale scenes, yielding coherent, unified meshes. Extensive experiments demonstrate that WorldRecon achieves state-of-the-art reconstruction performance, reducing Chamfer distance by 14.9% and 43.1% while improving F-score by 17.3% and 12.0% over the strongest baselines on synthetic and real-world indoor scenes, respectively, thereby demonstrating faithful and complete generative reconstruction as well as strong sim-to-real generalization.
Method Overview
WorldRecon reconstructs complete scene meshes from unposed multi-view RGB images.
Reconstruction-Based Generation
World Generation Pipeline
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Qualitative Comparison
More complete surfaces and consistent geometry from the same visual observations.
1 / 5
Quantitative Results
Evaluation on 30 synthetic scenes from 3D-FRONT and 30 real-world scenes from ScanNet++.
| Method | 3D Geometry | Coverage | Depth | Normal | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| CD ↓ | F-score ↑ | NC ↑ | Complete. ↑ | RMSE ↓ | AbsRel ↓ | LPIPS ↓ | CLIP ↑ | Angular ↓ | LPIPS ↓ | CLIP ↑ | |
Large-Scale Scene Reconstruction
Causal world generation extends reconstruction to coherent, multi-room environments.
Comparison with Agentic Baseline
Given the same 32 views, WorldRecon preserves scene layout and object detail more faithfully than the agent baseline.
Scene Reconstruction Results
Complete scene meshes from synthetic images, real-world captures, and generated videos.
Input Views
Interior Views
Citation
@misc{zhang2026worldrecongenerativemultiviewmesh,
title = {WorldRecon: Generative Multi-View Mesh Reconstruction for Large-Scale 3D World},
author = {Mengchen Zhang and Yang Li and Chunshi Wang and Tong Wu and Chunchao Guo},
year = {2026},
eprint = {2610.18846},
archivePrefix = {arXiv},
primaryClass = {cs.CV},
url = {https://arxiv.org/abs/2610.18846}
}